A Hytale server · Persistent PvE loot RPG

Relic Realms

The seals are failing. The Expedition Hall needs you.

Follow a sixteen-chapter journey from a forest road to a fire mountain. Take on sixteen runs at Normal, Heroic or Nightmare, make a Home in the wilds, and earn prestige nobody can buy. Solo-friendly, better with friends.

Why play

A real adventure, not an empty world

Relic Realms builds on Hytale's own open world: you explore, fight, find better gear and grow stronger, and a journey gives it all a purpose.

  • 16Chapters in four acts

    One clear objective at a time, and the freedom to leave the road.

  • 16 × 3Runs and difficulties

    Every chapter has a run with its own boss: Normal, Heroic, Nightmare.

  • 1Home of your own

    Light a Hearth Lantern and build with the friends you trust.

  • 0Power for sale

    Everything you play is free. The store sells looks, never power.

What you will do

Lantern posts light a winding road through a dark forest under the stars
The lit road at night.

The Main Journey

A journey worth following

Long before the Capital, builders sealed dangerous things away in hidden realms, bound by relics. The seals are failing. Join the Expedition Hall and follow the Main Journey across four acts.

  • Sixteen chapters, one clear objective at a time.
  • A journal that remembers where you are and what you found.
  • Places off the road, caches and named elites for those who wander.
An adventurer walks a lantern-lit causeway between pools of lava towards a glowing chamber
A run's causeway, deep under a fire mountain.

Runs, bosses and rifts

Sixteen runs, three ways in

Behind each chapter's door is a run of your own, with its own boss. Only you, or you and your party, are inside.

  • Choose Normal, then Heroic or Nightmare for harder fights and better gear.
  • Named elites roam the wilds between the roads.
  • After the story, rifts tear open in the world and a Herald of the Void comes through.
The Capital from the air: a tall stone tower above red-roofed houses, a river and green hills
The Capital, where every journey starts.

A persistent world

One world, and it remembers

Roads link the Capital to forests, frost pines, dry canyons and a fire island. Day and night change the land, and what you build at your Home is still there when you come back.

  • Hytale's exploring, gathering, crafting and building, with a purpose.
  • People who return home after your deeds, and visitors in the Capital.
  • Loot and chase gear, up to the rare Relic tier.
A wooden cabin under a great jungle canopy, with a blue heraldic banner on its wall and a standard beside it
A Home in the jungle, with its owner's arms.

Home

A Home in the wilds

Light a Hearth Lantern and the land around it becomes your Home. Only you, and friends you choose to trust, can build or open things there. It grows as you play, never by paying, and you wake at its hearth after a fall.

  • Expedition Contracts

    The Hall's contracts send you out with a purpose and pay in Gold.

  • Gold and the market

    Earn Gold in play and trade with other players at the Capital's market.

  • The Arena, if you want it

    Optional duels in the Capital's ring, where gear is evened out and skill wins Fame. No player fights in the open world.

  • Prestige you earn

    Titles from your Book of Deeds, and your name on the Hall's roll of firsts. Never sold.

  • Alone or together

    Everything works solo. A party of up to four shares runs and credit, whoever lands the last hit.

  • Rated Teen

    Fantasy combat without gore, some fantasy horror, filtered text chat and voice chat off.

The store

Looks, never power

The whole game is free. Five cosmetics, paid once: nothing that makes you stronger, nothing random, and nothing you can earn in play.

  • Supporter€4.99
  • Home Heraldry€6.99
  • Hearthfire Lights€5.99
  • Wayfarer's Glow€3.99
  • Wayfarer's Arrival€3.99
See the store

Join the community

Announcements, guides, parties, screenshots and help. The opening date is announced there first.

Join the Discord

A server you can trust

  • Rated Teen
  • Text chat filtered, voice chat off
  • No advertising
  • We never ask your age or real name
  • A refund on request within 14 days
  • Moderators answer within 48 hours

Read the rules, how we handle your information, the terms of play and the store's terms, or get help.